


Objects, shadows and characters stream in at an identical range between PS4 and Xbox One, with a shifting day-night cycle and weather system as well. As Bethesda's console projects go, this is par for course with the detail rich apocalyptic environments the game is gunning for, it makes sense to budget modestly to factor in all the variables at play. To start, the game targets a 30fps update here, with v-sync engaged.

It's worth stressing at this point that Fallout 4 is, of course, a huge game with many avenues to explore - but out testing so far paints an interesting picture of each console's general level of performance.

With everything being so close in the visual stakes though, how does the frame-rate on these machines hold up? Each uses the same grade of screen-space ambient occlusion, to match PC's highest, and effects quality is identical too. Texture maps are matched for resolution, with a generous level of anisotropic filtering across the ground for good measure. But initial testing shows PS4 and Xbox One's core graphics settings are surprisingly close across the board. We'll be giving a more thorough analysis of the game's visuals in our full Face-Off. But here, both consoles give a matching, full HD presentation, also using a temporal anti-aliasing pass to minimise shimmer on panning shots. It's a surprise for Microsoft's machine too, with its previous history of cutting back on resolution in similar open world games. It gives us a sharp base image, and in presenting a post-apocalyptic world that sprawls out for virtual miles in each direction, it pays off hugely in keeping the image sharp on views across the wasteland. However, optimising for both platforms has evidently proven tricky since, and on analysing the reality of each console's frame-rate at launch, the results are something of a mixed bag.įirst up though, we can confirm PS4 and Xbox One render at a native 1080p resolution, with no compromise in either case. Equipped with an improved physically-based lighting model, it's confirmed the game's development process began with the team porting its earlier work to Xbox One first. Original story: Four years on from its predecessor, Bethesda emerges from the vault with the hugely anticipated Fallout 4 - adding new technologies to its Creation Engine on PlayStation 4, Xbox One and PC.
