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Star wars dark forces 2 mods
Star wars dark forces 2 mods





star wars dark forces 2 mods star wars dark forces 2 mods star wars dark forces 2 mods

Any tips as to know what skins go with what models? Now as for a full Dark Forces total conversion, this would of course be kool, but what about the 3D models, and the funky elevators, the movie cut sceeens ect? There is a lot more to this game than there was in the DOOM engine, not saying it is a wasted attempt, but at the moment there is not a single DOOM engine out there that could pull it off 100%. I was going to have a flame thrower in my project (yes they have flame throwers in the Starwars Universe), but that ended up chewing up my resources, so now I am forced to cut that out for the time being, though it may well work its way back in over time, if I can find the time to sit down with a pen, paper, and dehacked, with a little time, and a lot focus, you can come up with some amazing stuff with DeHacked. I don't know how flexable ZDOOM is in this area, but in Legacy you are limited by the Frame Table and the Code Pointers, you can not create your own at the moment, so you of course have to barrow or steal projectiles from the only 3 weapons that actually shoot projectiles. That blaster bolt thing is a bitch, I have worked that into my Legacy project as well, with the exception of 2 weapons, 1 being a melee weapon. While we're on the subject, does anyone know how to view the 3D models of enemies from Dark Forces 3 with skins? I'd like to rotate them, and take screen shots of some of them while there in different action poses, but have been finding this kind of hard to tackle. I have only posted 1 Minor screen shot on newdoom about 3 weeks ago, and shall have a site up with more as soon as I can deidicate more time to making it more visually appealing. The project is a few years old, as I have been working on it while I learn to edit DOOM, but it is coming along quite well, just got to work out a crap load of bugs and GL Holes in the maps 1st, and touch up on my scripting, and textures. There will of course be a few original weapons, original enemies, original maps, barrowed textures out the but, and a LOT of scripting. My DOOM Legacy Starwars project is still coming along, I can't say it is going to be the greatest Starwars experience you will ever have, but I do believe it will features enough interesting features to keep most of you interested.

star wars dark forces 2 mods

REX: I have seen screen shots of your latest Starwars project, and it is looking good! Is it out yet, I lost the link. I'd love to see thos screen shots, but all I am getting is dead links.







Star wars dark forces 2 mods